wrath only lasts 3 days O_o

Steelwart's picture

Steelwart

http://www.mmo-champion.com/index.php?topic=26633.0

For those too lazy to read the whole story:
Uber guild formed from several T6 guilds, they beat all of the new 25 man raids 65 hours from the time wrath went live.

Much QQing about whether they were ultra-elite players or if Blizz royally effed up. Also debate about how powerful T6 gear is at 80. Remember that lvl 60 Naxx and Sunwell were only been seen by like 5% of all players so this could all be perception blown way out of proportion.

Timmeh's picture

Timmeh

o_O

Trumby's picture

Trumby

I saw that in general chat yesterday..but jesus.. o.o

Qyn's picture

Qyn

>_>

<_<

Time for them to level up fishing.

Falerin

They just need a boss like Lurker that requires 450 fishing to fish up.

Rambles Everroot's picture

Rambles Everroot

XD

Lycannon's picture

Lycannon

Well um...at least I'll be able to raid much sooner than a year from now..I think O.o.

Agiathas

Yeah, it's pretty weird.

I am happy about it because it means that more casual guilds/groups will be able to experience all the content WotLK currently has to offer. But, at the same time, I am sad if I finish them too soon.

I suppose part of the issue is that people in the SK/Nihilum merger are very familiar with Naxx from pre-BC. The encounters themselves were not changed, but toned down so that 10/25 people can do it. This would have allowed them to breeze through it and go right through to the 2 single boss raids.

This is what I hope is the case. I don't want to finish the game less than a year ... or less than 3 months ... after it is released.

Falerin

I think another large part of it is that the gear difference from BC to WotLK wasn't as huge as from classic to BC, and I guess none of these boss encounters have really been gear checks, so they could get away with just using sunwell gear and not having to spend the time to gear up with WotLK loot.

I'm not too worried yet...Blizz will prolly tune future raids to be more difficult or require more time gearing up / preparation. They did say that they wanted to make the entry level raids in WotLK more accessible, since they felt that in BC, the jump from lvl 70 dungeons to kara was a bit large.

N8's picture

N8

People are clearing all the raid dungeons because there wasn't a gear reset basically. Mayhaps Blizz will retune things, we'll see.

Brian's picture

Brian

The gear jump is what made TBC last so long IMO. I'm being very pessimistic about this expansion. I'm already level 73 and I haven't been playing a ton....

15's picture

15

You guys are freaking out because they cleared the equivalent of Karazhan and magtheridon 3 days after release AFTER they had all the same content on farm during the Beta. It's not like it was new content for them. I'm sure we could all go back with fresh 70's in greens and farm the shit out of karazhan now because we know the instance. Same deal for them, nothing spectacular about that.

Qyn's picture

Qyn

^

N8's picture

N8

Before the expansion, all the hardcore raiders complained that old raiding gear was replaced too quickly in BC. They wrote posts about 60 purples being replaced by the first greens in outland.

Blizz listened to these complaints and made it so that all your raiding gear was NOT replaced by the first greens you get. In fact, your high-end raiding purples don't get replaced until the high 70 levels.

Now all these same people are complaining that questing and instances are too easy. Well of course they are easy for you, you are over-geared for the beginning and mid level 70 instances. Do you expect UK to be geared for players in T6? If that were the case, it would be a lvl 76 instance.

Agiathas

Hardly freaking out or complaining. This kind of thing makes for great discussion and consideration about the current end game.

Their feat also does not alter my own guild's very conservative timeline with the raids. Need heroic gear! =)

What I am hoping though, is that it is SK/Nihilum's gear and experience that allowed them to complete the raids rather than the raids being undertuned.

But then again, there probably is only one way to find out. And I am pretty excited to trying it out myself. =)

Timmeh's picture

Timmeh

How many other guilds are through all, or any of the raids? I think anything involving Nihilum can be labeled an outlier, really. I admit was surprised at first, but Toast is right - not worth freaking out over too hard.

Steelwart's picture

Steelwart

15 wrote:
You guys are freaking out because they cleared the equivalent of Karazhan and magtheridon 3 days after release AFTER they had all the same content on farm during the Beta. It's not like it was new content for them. I'm sure we could all go back with fresh 70's in greens and farm the shit out of karazhan now because we know the instance. Same deal for them, nothing spectacular about that.

Truth.

unrealted note: I came to China mere weeks after TBC came out and didn't have a good internet connection (read: pings over 10k) for 6 months. Then my school upgraded and I got my first 70 that summer. Unfortunately all my friends were deep into raids and I was left behind. The 12hr time difference didnt' help either. The only raid content I've even seen is Kara, and only up to Curator. I'm determined to thoroughly explore wrath and go back to TBC with an uber over gear toon and see all that, too!

Rambles Everroot's picture

Rambles Everroot

Yeah, it'd be fun to go back to BT and p0wn face with all the mobs there (although it'd still be difficult!)
more importantly (well for myself) would be clearing SSC and TK, since I never got a good chance w/ FS to raid those places--Also still would like to get the Twin Emps down and C'thun in Silithus....no offense but that raid through BWL was just draining (mainly the stone, fire, and other layout stuff)--and I'm guessing MC is more-or-less similar to BWL in the general design

But as for the "panic" about LK being short, I personally was unaware that they cleared the equivalent of Kara, mag, and gruul....in my head it seemed like they had done everything except for the equivalent of SWP
But the concern that the raids are too easy is still out there, although diminished--since they were well-geared and well skilled for those places (then again...the whole getting to 80 in 3 days was what struck me the most, but I guess that could be a good thing)

Excalibur's picture

Excalibur

I'll be honest, the current content is stupid easy. It's like going to Karazhan with friends.

That being said, I expect you guys to clear Naxx, Malygos and that black dragon guy thingy asap.

chop chop!

15's picture

15

wtb moar 80s!

Faalon's picture

Faalon

I just don't see anything to freak out about. If it is that easy, which some of it is, then I'm sure there is more to come. I personally think if the game becomes that easy and boring, enough people will notice and blizz will do something about it. I highly doubt they will just go, well too bad, don't play then if you've done everything. So, I'm not worried. I do know I want to go to NAXXXXXXXX

So...let's go already!

Rambles Everroot's picture

Rambles Everroot

Nax has a 10-man and 25-man version, right?
Or is that format for later raid instances?

Rumor

I was in beta for a while, primarily spent my time testing the DK area (of course) and only got to check out the 10 man Naxx.

But for those who might know more about it than me, did they implement the "25 man raid must be cleared before 10 man becomes open" thing? This seems like an awful design to me if so.

On topic, yes these people cleared it quickly, but keep in mind that the true "endgame" content is not currently available in WOTLK, and several raids haven't even been implemented.

Also, keep in mind that the T3 armor sets were fully viable into tier 4 and 5 content. For example, Centurius of guild Wrath was wearing his full T3 set for tanking until they cleared SSC and were working on Kael in TK.

When you have all the fights memorized from Beta and are super geared, the content becomes trivial. Personally I think that Blizzard would be well served to create more content along the lines of ZG, ZA, AQ and Naxx, which requires not only a decently (but not over) geared group, but precise raid coordination and communication, as well as a skilled team. ZA was not a steamrolled instance when it came out, even some of the most elite and hardcore players had difficulties and wiped sometimes when their coordination was off or they weren't prepared and overconfident.